Explosion Village


Installation area for Roskilde Festival 08 photo: Mathias Vejerslev

EXPLOSION VILLAGE

The Explosion village is inspired by ancient traditions of the totem poles and collective trance sessions evoking the God of Fire. The huge Explosion Tower resemble an mix of an oil derrick and the Eiffel Tower and is surrounded by a landscape of luminous ‘magic stones’. The luminous boxes responds to the hands of the people drumming, the sound is amplified and transforms into grooves. As the energy of the many drummers rises, the tower comes to life and shoots one giant flame into the sky…

The village itself consists of three spacious Dream Tents, each offering trance inducing ‘fireplaces’, installations inspired by the original Dream Machines designed by Brian Gysin in the 60’es, where spinning patterns will take you on a journey and open your inner eye…
In one tent the 2 m tall dreammachines cylinders are moved by the wind, an old control consult enabling the audience to control light and speed. In another tent antique diode displays form a pole of green and red fire, the magic shapes are spinning, changing when you press the light stick. In the third tent multicolored light beams follow in your footsteps.

DSC_0292

DANSK

EKSPLOSIONSLANDSBYEN

Et højt tårn i et pulserende lysende landskab. I hytterne er magiske ildsteder, drømmemaskiner… Den rytmiske trommen på de lysende sten bringer liv i de enorme diodedisplays, der flammer op, højere og højere. Rytmen tager dig med, du lukker øjnene, og skyggernes puls skaber billeder på indersiden af dine øjenlåg. Alfabølger, rytmiske mønstre, farvede bølger af drømmebilleder og halvt udviskede symboler. Et øjebliks stilhed, meditation, før den gigantiske eksplosion kaster kaskader af levende ild op i himlen.

Eksplosionslandsbyen er centreret omkring kunstinstallationen Eksplosionstårnet, et kryds mellem et boretårn og Eiffeltårnet, svejset sammen af gamle elmaster. Inde i tårnets fod befinder sig en vild og farligt
udseende Eksplosionsmaskine, der bearbejder publikums input og bevægelser.
Tårnet er omgivet af lysende kæmpesten, der er reagerer på publikums berøring. Når du rører ved eller slår på de store “lysende sten”, skifter stenene farve og dit perkussive input spiller tilbage til dig fra lydinstalltionen
bygget ind i tårnet.
Et computerprogram transformerer lyden og registrerer den rytmiskesekvens fra samtlige ”sten”. Når publikum spiller sammen, og indgår i synkrone rytmiske forløb “fanges” rytmen af elektroniske styreenheder og
udløser en enorm flamme fra tårnets top.
Omkring tårnet og de lysende sten er “drømmetelte” og siddemøbler spredtud i landskabet. Inden i drømmteltene findes magiske chill-out områder hvor kan man komme en tur til syre-drømmeland. Ingen stoffer er nødvendige, blot luk øjnene og se ind i lyset…
Installationerne “drømmetelte” er inspireret af den amerikanske kunstner Brian Gysin, der opfandt ”Dream Machines” i 60’erne.
Ideen med at bruge genbruge Mr. Gysin’s drømmemaskiner opstod da Half Machine manglede en løsning på ildsteder uden ild. Det er blevet til en slags “teknologiske ildsteder”, der skaber stemningsfulde samlingsteder i teltene med lysinstallationer og publikumsinteraktive ”roterende totempæle”.

    CREDITS
    Explosion Village created by :
    Thomas Jørgensen, Pipaluk Supernova, Mads Høbye, Nicolas Padfield, Schack Lindemann
    *
    Explosion tower and explosion machine : Thomas Jørgensen
    Dream Machines moved by wind : Original dream machine design by Brion Gysin, installation created by Pipaluk Supernova, Thomas Jørgensen, Peter Madsen.
    Dream Machine Diode Tower: light designs by Sonny Windfield, totempole concept and adaptions of Brion Gysins original idea by Pipaluk Supernova.
    Light design, landscape of interactive tanks : Mads Høbye
    Flourecent tubes: Nicolas Padfield
    Sound installation by: K3 – Mads Høbye, Daniel Brynolf, Henrik Svarrer Larsen, Romy Kniewel, Khorsed Alam.
    Sound design by: Tobi Twang and Philip Karnata, Andreas Bennetzen,
    Dream Vision Tent video installation: 8BitKlubben.
    Dream Sky, HMI’s and smoke machines: Schack Lindemann, Pipaluk Supernova
    *
    Construction : Anders Olsen, Andreas Bennetzen, Annechien Seesink, Casper Øbro, Claus Jørgensen, Eva Kanstrup, Frederik Hilmer Jensen, Harald me Viuff, Helle Falk Jakobsen, Jakob Sindballe, Johannes Asker Andersen, Jonas Jongejan, Jun Philip Kamata, Karen Gamborg Knudsen, Kasper Rasmussen, Ki Elvira Roux Fuglsang, Mads Høbye, Marc Cedenius, Mathias Vejerslev, Morten Vendelboe, DZL (Nicolaj Møbius), Nicolas Padfield, Peter Madsen, Pia Nielsen, Pipaluk Supernova, Rikke Rasmussen, Schack Lindemann, Simon Lausten Østergaard, Sofus Walbom Kring, Sonny Windstrup, Stig Eivind Vatne, Tanja Jørgensen, Thomas Fabian Eder, Thomas Jørgensen, Tobi Twang, Vanessa Carpenter, Roskilde Festival Volunteers, 8 bit klubben.
    Project management : Pipaluk Supernova, Nicolas Padfield,
    Thanks to Jonas Deiborg, Helene Rostad, Bodil Nielsen

Medusae Nilfisk

gople_custom750x500_

The Medusae spheres, made from recycled parachute material, are lit from within, and cycle through the colour spectrum. They are suspended by antique Nilfisk vacuum cleaners. A propane driven flamethrower ignites when people make human contact between two poles on the ground. The Medusae Nilfisk was originally commissioned by Roskilde Festival in 2007.

Three giant spheres are pulsating, lit from within by an ever-changing interplay of the full color spectrum. The wind moves the enormous surfaces of fabric, recycled parachutes suspended by antique Nilfisk vacuum cleaners. At night the floating color cycles reflects in the surrounding buildings, threes and water.

DSC_0091_custom750x500_On the ground two metal poles with green diodes attract attention, along with a lit cryptogram. To reach between the poles and activate the Medusae Nilfisk pyrotechnics, you must join hands with at least two more people and form a chain. When the low voltage current connects through the bodies, the three spheres go white for an instance, and…waughhh, a huge burst of flames erupts into the sky, casting an intense fire glow on the whole area. Now the visitors might start to play with creative solutions for igniting the explosions, long chains of people holding hands, couples kissing or acrobatic stretches. Any physical contact between the poles will set off the flamethrower cycle.

The Medusae installation consist of three large constructs, each 8 meters high and made primarily from recycled materials. The main structures are steel pipes salvaged from a scrap yard. The spheres are made from surplus parachutes treated with a sealing compound and anti flammables, four old vacuum cleaner engines set in the baseplate of each sphere. A propane driven flamethrower system is mounted on the top pole, made from old water pipes, magnetic piston valves and custom made nozzles. The ignition system is made from parts of the high-voltage system found in old central-heating boilers.

DSC_0100_custom750x500_Inside the spheres is a system of lamps in the primary RGB colors and white, enabling the individual Medusae to attain almost any color; and the three Medusae to transform in any color combination.

The public interacts with the Medusae Nilfisk light cycles and flamethrowers through a collaborative effort, creating contact between the two poles. When people join hand or establish another physical connection, it is registered by the control systems and ignites the gas explosions. A build in timer set a limit to the amount of explosions in succession.

    CREDITS :
    The Medusae Nilfisk is created by Thomas Joergensen, Nicolas Padfield, Mads Hoebye and Schack Lindemann. Interaction idea and parachute input by Pipaluk Supernova, software design by Dzl, pyrotechnical consultancy by Harald Viuff and Bo Boye. The Medusae Nilfisk was originally commissioned by Roskilde Music Festival (largest music festival in Northern Europe) in 2007.